Whether you’re looking for something to get the conversation going at a party or just want to have some laughs with friends and family, Incoherent Game is perfect for you. It is an adult card game that involves guessing gibberish based on kinky, party, and pop culture phrases.
While this game certainly has a unique appeal, it isn’t the only example of fictional incoherence that can be found in video games. This article will explore how incoherent fiction, both in video games and elsewhere, can be understood as creating rather than disrupting meaning.
Incoherent Game is a quirky point-and-click adventure packed with puzzles and secrets. It’s the first in Glitch Games’ Broken Dreams Collection, and it’s free to download and play with no adverts or in-app purchases.
In this game, you play as Jason Bethlam, a guy who wakes up in a brightly lit room with no memory of how he got there. Every object in the room triggers a different memory, and you’ll need to explore them all to uncover the mystery behind what happened.
Anachrony, which allows players to change the past, can lead to problems with timeline coherence. This is especially the case in games where players can’t predict what will happen in a flashback, making it easy to break the timeline.
The graphics in Incoherent Game are very realistic, with brightly lit rooms and many objects that can be manipulated. The gameplay is also incredibly challenging and exciting, with plenty of puzzles and secrets to discover.
While the graphical and audio elements in Incoherent Game are not without flaws, they don’t necessarily hinder immersion. On the contrary, the logical gaps that Juul calls “incoherent” may help create meaning within the world of video games.
While the premise that “incoherent” worlds are distinct from fictional incompletions in other media has been widely accepted, it is not always clear what such differences mean or how they operate. Moreover, the presumption that such incompletions are unique to games may have unintentionally prevented some potentially useful cross-medium perspectives from being considered.
Sound design is an essential component of any game, especially puzzle-based games. It adds to the immersion by evoking feelings, making the player feel like they are in control of their character or environment, and contributing to the narrative. Incorporating various sound effects into an experience can increase its replayability, but certain sounds can negatively impact gameplay.
To avoid having sounds that can negatively impact the game, it’s important to map them on a cartesian plane and analyze them for their ludic function, narrative value, or both. This way, it’s easier to spot when a sound is not suitable for the game. Using this framework, you can identify four different quadrants that each sound should fall into. For example, enemy death screams in The Last of Us Part II are synergistic because they both support the underlying narrative and gameplay systems. On the other hand, performance-related dropouts or unmistakable missing sounds belong to the destructive quadrant.
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The first installment in the Glitch Broken Dreams collection, Incoherent Game is a compact mystery game that is jam-packed with puzzles, secrets, and questions. Played in the style of a point-and-click adventure, the game features trademark Glitch humor and puzzles that will leave you begging for more. A must-have for fans of the genre, it also boasts several other nifty things, including a handy dandy Glitch Camera to help you solve puzzles and track clues. One of the best parts about Incoherent Game is that it can be played with teams or solo.